Two-Way Checkback is an extension of the
Checkback Stayman convention. Playing regular Checkback,
2
asks partner for a 4-card major in these auctions:
| | |
Opener
1 /
1NT
|
|
Responder
1 /
2
|
| | |
Opener
1
1NT
|
|
Responder
1
2
|
Here 1NT shows 11-14 HCP if you employ a strong 1NT opening (15-17). Responder’s
2
promises at least game-invitational values, or roughly 10+ points.
Two-Way Checkback, however, goes further by conventionalizing
both the
2
and
2
rebids. The difference is that
2
is game-invitational, whereas
2
is game-forcing.
Responder's Rebid |
Meaning |
2 |
10 to a bad 12 points; artificial relay to 2D. May also be a weak signoff in diamonds (rare).
|
2 |
12+ points, artificial and game-forcing (by an unpassed hand only).
|
Thus the following sequences “check back” for a 4-card major as well as the ones above:
| | |
Opener
1 /
1NT
|
|
Responder
1 /
2
|
| | |
Opener
1
1NT
|
|
Responder
1
2
|
Checkback vs. New Minor Forcing
Two-Way Checkback is also referred to as Two-Way New Minor Forcing. The difference is that New Minor Forcing only applies if responder bids a “new” minor, like so:
| | |
Opener
1
1NT
|
|
Responder
1
2
|
Playing New Minor Forcing,
2
would be a natural signoff.
| | |
Opener
1
1NT
|
|
Responder
1
2
|
Similarly,
2
would be a natural signoff here.
Two-Way Checkback, on the other hand, always assigns the same meanings to
2
and
2
. It does not matter if opener’s first bid was clubs or diamonds.
The 2
Response
After responder bids
2
, opener must bid
2
. This is a departure from Checkback Stayman, which asks opener for a 4-card major. Responder then clarifies his hand as follows.
| | |
Opener
1X
1NT
2
|
|
Responder
1Y
2
?
|
Responder's Rebid |
Meaning |
Pass |
Weak signoff with 5+ diamonds.
|
New major |
4-card suit, invitational. This takes priority over rebidding a 5-card major.
|
Rebid major |
5+ card suit, invitational.
|
Jump rebid major |
6+ card suit, invitational.
|
Examples
| | Opener | | | Responder |
| Q J 4 | | K 10 5 3 |
| A 10 8 7 2 | | 9 6 |
| 10 9 | | K Q 8 6 3 2 |
| A Q 3 | | 5 |
|
Opener
1
1NT
2 (2)
|
|
Responder
1
2 (1)
Pass (3)
|
- Relay to 2

- Completing the relay
- Signoff with diamonds
| | Opener | | | Responder |
| Q 9 4 | | K 10 6 2 |
| 10 9 | | A K 8 5 3 |
| A 10 8 7 2 | | 9 6 |
| A K 3 | | 5 2 |
|
Opener
1
1NT
2 (2)
2NT
|
|
Responder
1
2 (1)
2 (3)
Pass
|
- Relay to 2

- Completing the relay
- 4 spades with 10-12 points
| | Opener | | | Responder |
| Q 10 4 | | K J 8 |
| Q 9 2 | | A K 10 5 3 |
| K 8 7 3 2 | | 9 6 |
| A K | | 10 5 2 |
|
Opener
1
1NT
2 (2)
4 (4)
|
|
Responder
1
2 (1)
2 (3)
Pass
|
- Relay to 2

- Completing the relay
- 5 hearts with 10-12 points
- Bidding game with 3-card support and maximum strength
| | Opener | | | Responder |
| Q J 6 | | A 7 5 |
| 10 9 | | K Q J 6 3 2 |
| A 10 8 7 2 | | 9 |
| A K 3 | | 5 2 |
|
Opener
1
1NT
2 (2)
4 (4)
|
|
Responder
1
2 (1)
3 (3)
Pass
|
- Relay to 2

- Completing the relay
- 6-card suit with 10-12 points
- Accepting the game invitation with a maximum
The 2
Response
After responder forces game by bidding
2
, opener’s rebids are in priority order below.
| | |
Opener
1X
1NT
?
|
|
Responder
1Y
2
|
1. Showing a new 4-card major
| | Opener | | | Responder |
| 10 9 2 | | A Q 8 5 4 |
| A J 9 7 | | K Q 6 2 |
| A 10 7 2 | | K 6 5 |
| A 5 | | 9 |
|
Opener
1
1NT
2 (2)
Pass
|
|
Responder
1
2 (1)
4 (3)
|
- Artificial game force
- 4 hearts
- To play, in keeping with the principle of fast arrival
Here the partnership lands in the 4-4 heart fit, with the hope of setting up spades to discard diamond losers.
2. Showing 3-card support
| | Opener | | | Responder |
| Q 10 6 | | A J 7 5 4 |
| A 10 7 | | K J 6 |
| A 10 8 5 2 | | Q 6 5 3 |
| A 5 | | K 9 |
|
Opener
1
1NT
2 (2)
Pass
|
|
Responder
1
2 (1)
4 (3)
|
- Artificial game force
- 3 spades
- Fast arrival
3. Bidding 2NT
2NT denies 3-card support as well as a 4-card major.
| | Opener | | | Responder |
| Q J 10 | | A 7 5 |
| 10 9 | | K Q J 6 2 |
| A 10 8 7 2 | | 9 5 |
| A Q 3 | | K J 2 |
|
Opener
1
1NT
2NT (2)
Pass
|
|
Responder
1
2 (1)
3NT
|
- Artificial game force
- Unable to support hearts or bid spades
Pros and Cons
In short, what does Two-Way Checkback accomplish? A key benefit is the flexibility to distinguish weak, game-invitational, and game-forcing hands. Here is an everyday auction with many branches.
| | |
Opener
1
1NT
|
|
Responder
1
?
|
Hand A
K 10 7 3 2
K J 9 5
9
8 5 4
|
Hand A can bid
2
to show less than 10 points. Opener can pass or correct.
Hand B
A Q 7 6 2
K J 10 5
9
8 5 4
|
Hand B can bid
2
to show 10-12 points.
Hand C
A Q 7 6 2
A K 10 5
9
8 5 4
|
Hand C can bid
2
to show a good 12+ points.
Hand D
A K J 6 2
A K J 10 5
9
K 4
|
Hand D can bid
3
as a natural slam try. Slightly weaker or less distributional hands would go through 2D instead.
In “Modern Constructive Bidding”, however, the late expert Marshall Miles was critical of Two-Way Checkback. Miles did not care for the loss of the "Stayman" meaning of the
2
puppet:
The disadvantage of playing two-way Checkback is that opener’s forced 2
rebid over 2
doesn’t provide any distributional information. So far as locating a trump suit is concerned, it just wastes half a round of bidding.
| | |
Opener
1
1NT
2
|
|
Responder
1
2
2
|
Does responder show 11 points with a good five-card suit? A longer suit with fewer points? A balanced or unbalanced hand? Some players try to solve this problem by rebidding two of responder’s major over 2
with three-card support rather than making an automatic 2
bid.
This has been a rather long-winded discussion of the reasons I don’t like two-way Checkback. My own preference is for Eddie Kantar’s idea: always use 2
as Checkback.