In traditional methods like Goren, a strong jump shift might show 19+ points. However, the 17-19 point range is designed to help opener gauge slam prospects. As an example:
Opener | Responder | ||||
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Opener 1 ![]() 2NT (2) 4 ![]() |
Responder 2 ![]() 3 ![]() Pass |
After hearing a strong jump shift response, opener's rebids are:
Rebid | Meaning |
---|---|
Raising partner's suit | At least 3-card support. This is opener's first priority. A raise below game invites slam exploration, namely through cuebidding. On the other hand, a jump raise to game is a signoff. This is in keeping with the principle of fast arrival, whereby "fast" auctions to game indicate a lack of slam interest. |
Rebidding his own suit | At least a 6-card suit. May have minimum strength. |
Any new suit | Natural, at least a 4-card suit. May have minimum strength. |
2NT | Natural with a balanced 12-14 points. |
3NT | Opposite a 2-level response, this shows a balanced 15-17 points. Opposite a 3-level jump shift, this shows a balanced 12-14 points. |
Opener | Responder | ||||
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Opener 1 ![]() 4 ![]() |
Responder 2 ![]() Pass |
Opener | Responder | ||||
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Opener 1 ![]() 2 ![]() 3 ![]() Pass |
Responder 2 ![]() 3 ![]() 3NT (3) |
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