After the opponents have opened 1NT:
Overcall | Meaning |
---|---|
Double | Artificial. Shows any good single suit of 5+ cards (normally 6+), and sufficient values to overcall at the 2-level. Requires partner to make an artificial |
2 | Shows clubs and hearts (at least 5-4 shape). Partner can pass with club tolerance, or correct to |
2 | Shows diamonds and hearts (at least 5-4). |
2 | Shows hearts and spades (at least 5-4). |
2 | Shows spades and a minor (at least 5-4). Partner can pass with spade tolerance, or bid 2NT to ask for the minor suit. |
2NT | Shows clubs and diamonds (at least 5-4, usually 5-5 or better). Partner should take his preference by replying |
Note that partner should always take the cheapest preference when holding equal length in the two advertised suits. For example, after hearing a 2NT overcall, partner should bid
If partner is lucky enough to hold game-invitational values or better, then he should raise or jump-bid any advertised suit.
Brozel also includes bids to show 3-suited hands, e.g. 4441 or 5440 shape (rare). A jump overcall at the 3-level is artificial and indicates shortness in that suit:
Overcall | Meaning |
---|---|
3 | Shows a 3-suiter short in clubs. |
3 | Shows a 3-suiter short in diamonds. |
3 | Shows a 3-suiter short in hearts. |
3 | Shows a 3-suiter short in spades. |
Partner is expected to take a preference for whichever suit he likes most. Since he may be forced to take a preference at the 4-level, these overcalls should promise very good hands (relative to the HCP range of the opponents' 1NT).
Brozel was invented by American player Bernard Zeller. It is identical to the Pinpoint Astro convention, except that Double is for penalty in Pinpoint Astro.
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